February 26, 2024

Series: A Designer Learns Business 

It’s clear that something is in the air. Every week there are news stories about a tech company laying off 10–15% of their workforce. While the cuts impact the entire business, there is no disputing that product disciplines (UX, Product, and even Engineering to some extent) have been hit particularly hard. On top of it all, companies have been particularly slow to rehire for those roles. While there is some element of a market correction to these layoffs, they largely represent businesses making short-term decisions to improve the optics on balance sheets for investors and shareholders.  

Many people are feeling the pain of these layoffs, and let me be very upfront: I don’t think it’s designers’ fault that they have fallen victim to economic circumstances and short-sighted decision-making. Our remit has been clear for many years in that we have been tasked with being the voice of the user and the voice of the customer. We have had the responsibility of figuring out (and often guessing) what our users need, and then designing experiences that meet those needs—as long as those needs align with what product leadership wants. In many situations, this puts designers in a challenging spot of having to advocate for product experiences that users want or need even if they’re not what a business leader has decided is important because we’ve been educated and sold on the line that if companies build things that users want then the money will follow. 

If designers bear the fault for anything—myself included—it’s the heady optimism that others would see the value in our point of view if given enough time and convincing. In that regard, the last two years have been a cold shower of a wake-up call. While that optimism isn’t a sin, we have failed to adequately plan for the scenario that many of us find ourselves in.

Dealing with a layoff

I’ve been a designer for more than two decades. In that time, I’ve been laid off 3.5 times (yes, .5. It’s a long story. Buy me a coffee and we’ll talk.). Each time it’s happened, it’s been painful. Only a couple of those times did I see it coming. For anyone that’s been laid off in the past two years: it sucks and I feel you. I hate that you/we are having to go through this and I wish it could be any other way. 

While we may not be responsible for being laid off, we are responsible for what comes next. Each time I’ve been through this, I get to the point where I can harness a negative experience into an opportunity. And indeed one of the things that I pride myself on is resiliency. 

After I collected myself from the latest layoff, the first thing that I decided to do was start a user experience and leadership consultancy—Ira Cummings Studio. If you’re here reading this, then you might be somewhat familiar with what I’ve been doing, partnering with companies to help them move faster, innovate with less risk, and accelerate product/market fit. It’s been an amazing challenge, with more to say in the coming months.

Another one of the things that I’ve been working on is up-skilling my product and business knowledge. To be honest, I’ve been working on this for several years but I’ve been able to lean in during the past few months. I’ve poured over many resources and accumulated some useful knowledge.

A new series on business concepts

I’d like to take this opportunity to give back by sharing some of this knowledge, as well as the resources that I’ve gleaned from. To that end, I’m going to kick off a series of posts about business or product terminology that I’ve found helpful in my work. While I may unpack some of these terms from a designer’s point of view, I intend to keep these posts low on jargon. They should be helpful to those getting started in any product discipline or wanting to acquire more tools to be more effective in their work. I hope that this knowledge will help you be more resilient in your careers.

I want to start with posts on business structures, some financial terminology that everybody should know, and then pick apart some common concepts around product development that are particularly ambiguous. I don’t have it all worked out though and I’d like to respond to what people find valuable. What are the most confusing or ambiguous business and product concepts that you’ve struggled with? Reach out to me on Mastodon or here and let me know.

July 30, 2012

Freelancing: The Six Month Recap

Here it is: the doldrums of summer. The air is ripe with the hum of cicadas and the smell of charcoal. It also signifieds the first six months of my freelancing career, so this seems as good a time as any to take stock of where things are and what the future may bring.

Are you taking notes?

I'm sure that different people approach it in different ways, but I sort of jumped into the freelancing thing. I knew that I was going to do it, I did as much planning as I could, and just rolled with it once the beginning of the year came around. To help me keep track of how this whole thing is going, and what I need to do to keep on track, I started writing a business journal. It's not much of a structured thing, but I try to write in it every weekday while I'm drinking my coffee. I sum up any project developments, and usually jot down thoughts or feelings about how things are going.

I've never been much of a journal guy. I think that I had one for a while--maybe for a month in middle school--so it's a new thing for me. I'm going to try to do it for a full year and see how it goes. Many people have suggested it, so I'm interested to see what particular relevance it has to me.

Getting down to business

Finding things to do since the beginning of the year hasn't been too difficult. I've even done some work that I'm really proud of. As I tell people  what it is that I do, I'm getting more comfortable in talking about the things that I'm good at and the things that I like to do. It may sound weird, but that sort of thing is really difficult for me. Where I grew up, having a big ego is rarely the way to make friends, and talking about my work still feels like showboating to me.

As I start to find my groove with running my own business, I'm becoming more confident in the work that I've done. It certainly helps that I'm now more able to take on projects that appeal to me and that I am more invested it. It really does help to have a say in the type of work that you take on.

Like a Glove

There's a lot to like about the freelance life. I wouldn't say that it's an easy life, necessarily, from the standpoint of putting on the cruise control and taking it easy. It's a way of working--and living--that instills a need to be frequently re-assessing what you're doing. It also means that the walls between work and not-work start to blur noticeably. This is good for some people, no so much for others. I'm adjusting to it, but the main upshot is really feeling like this is a good fit. The way of working and the feeling of pride in seeing something that I've done makes up for the times of agonizing proposals or longer than normal hours.

One thing that has made this easier is the fact that I have forged some relationships with clients that have been really supportive of what I'm doing. They appreciate the work that I'm doing, and in turn I hope that I'm contributing to their projects in a substantive way. I also like that I don't always have to work in isolation, and there are times when I can bounce ideas off of folks pretty quickly.

It has also been really great to meet cool people who have started their own design businesses and have been really helpful with advice and guidance. Whether it's a networking event, or just meeting up in person, people in this field have been really generous and open.

Boldly Onward

As I continue along this little journey, I definitely have some direction in mind. The first thing I want to do is take it to the next level. I really enjoy branding work, but I want to keep pushing it. Where else can the logos that I've designed live? 3D? Motion? Retail? Installations? I'm not sure, but I want to find out.

I would also like to do more UI/UX work. I used to do a fair amount of it, but started working in some shops that focused on print work. Print is great, but I love the challenge of the web. It's a big problem, and it's a really exciting time to be working on those projects. It's great to tickle that part of the brain and I hope to do more of it.

Other than those two things, I'll take the challenges where I find them. It's certainly an exhilarating time.

Post script

Just a quick thank you to some of the people who have taken their time to talk with me directly. They're great individuals and extremely generous.